Impact of augmented reality technology on academic achievement and motivation of students from public and private Mexican schools. A case study in a middle-school geometry course.
María-Blanca Ibáñez-EspigaAldo Uriarte PortilloRamón Zataraín-CabadaMaría Lucía Barrón-EstradaPublished in: Comput. Educ. (2020)
Keyphrases
- augmented reality
- middle school
- high school
- high school students
- academic achievement
- attitudes toward
- computer technology
- science education
- video games
- science learning
- undergraduate students
- college students
- concept maps
- computer assisted instruction
- grade students
- conceptual understanding
- virtual learning environments
- control group
- educational technology
- professional development
- user interface
- experimental design
- e learning
- teaching methods
- concept mapping
- dependent variables
- teacher education
- statistically significant
- learning strategies
- blended learning
- distance learning