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Goofy Mus, Grumpy Mur and Dirty Muf: Talking Playful Seats with Personalities.

Annakaisa KultimaTimo NummenmaaHeikki TyniKati AlhaFrans Mäyrä
Published in: Advances in Computer Entertainment (Workshops) (2014)
Keyphrases
  • comparative analysis
  • homo sapiens
  • game design
  • case study
  • reinforcement learning
  • natural language