Gea2: A Serious Game for Technology-Enhanced Learning in STEM.
Lauren S. FerroFrancesco SapioAnnalisa TerracinaMarco TemperiniMassimo MecellaPublished in: IEEE Trans. Learn. Technol. (2021)
Keyphrases
- technology enhanced learning
- serious games
- learning processes
- virtual environment
- technology enhanced
- learning analytics
- learning scenarios
- social network analysis
- learning process
- game development
- learning activities
- learning outcomes
- learning environment
- game design
- game play
- game engine
- social interaction
- educational games
- computer games
- learning resources
- video games
- game based learning
- learning design
- researchers and practitioners
- educational activities
- grand challenges
- social networks
- e learning
- knowledge building
- design principles
- mobile learning
- learning experience