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Does gamification work for boys and girls?: An exploratory study with a virtual learning environment.
Lais Z. Pedro
Aparecida M. Z. Lopes
Bruno G. Prates
Julita Vassileva
Seiji Isotani
Published in:
SAC (2015)
Keyphrases
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young children
gender differences
game play
user experience
game design
serious games
game mechanics
virtual learning environments
middle school
attitudes toward
primary school
high school
video games
literature review
case study
information systems
machine learning
educational games
user interface