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Building 3D State Spaces of Virtual Environments with a TDS-Based Algorithm.

Ales KrenekIgor PeterlíkLudek Matyska
Published in: PVM/MPI (2003)
Keyphrases
  • virtual environment
  • objective function
  • computational complexity
  • dynamic programming
  • optimal solution
  • real time
  • real world
  • learning algorithm
  • state space
  • virtual world
  • virtual reality
  • multi user
  • path finding