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Building 3D State Spaces of Virtual Environments with a TDS-Based Algorithm.
Ales Krenek
Igor Peterlík
Ludek Matyska
Published in:
PVM/MPI (2003)
Keyphrases
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virtual environment
objective function
computational complexity
dynamic programming
optimal solution
real time
real world
learning algorithm
state space
virtual world
virtual reality
multi user
path finding