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Reducing shading on GPUs using quad-fragment merging.
Kayvon Fatahalian
Solomon Boulos
James Hegarty
Kurt Akeley
William R. Mark
Henry P. Moreton
Pat Hanrahan
Published in:
ACM Trans. Graph. (2010)
Keyphrases
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shape from shading
computational power
significantly reduced
recovering shape
computer vision
knowledge base
parallel processing
computer graphics
region merging
smooth surfaces
perspective projection
genetic algorithm
single image
multi view
general purpose
decision trees
image processing
learning algorithm