The Potential of Rich Digital Game-Based Learning Environments to Promote Low-Achieving Students' Participation in Mathematics.
Orit BrozaYifat Ben-David KolikantPublished in: Int. J. Game Based Learn. (2020)
Keyphrases
- learning environment
- learning process
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- game based learning
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- digital technologies
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- mobile learning
- grade students
- collaborative learning
- learning experience
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- game based learning environment
- learning processes
- computer programming
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- middle school students
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- science learning
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- cooperative learning
- word problems
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- mathematics education
- computer lab
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- high school students
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- electrical engineering
- middle school mathematics
- assessment tool
- tablet pc
- inquiry skills
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- college level
- computer science
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- student participation
- discussion board
- instructional strategies
- distance learning
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- student learning
- mobile devices
- high school
- statistically significant
- educational settings
- digital media
- online discussion
- problem based learning
- virtual laboratories
- concept maps