Exploring the Potential of Using Augmented Reality and Virtual Reality for STEM Education.
Rula Al-AzawiAli H. AlbadiRaziyeh MoghaddasJonathan WestlakePublished in: LTEC (2019)
Keyphrases
- augmented reality
- virtual reality
- virtual reality technology
- virtual environment
- learning games
- three dimensional
- virtual objects
- computer graphics
- real scenes
- virtual world
- markerless
- virtual laboratory
- tangible user interface
- mixed reality
- multi user
- real environment
- photorealistic
- virtual humans
- computer vision
- head mounted display
- e learning
- multi view
- virtual museum
- collaborative virtual environments
- live video
- computer animation
- virtual space
- camera tracking
- human computer interaction
- higher education
- range images
- interactive virtual
- virtual reality environments
- distance learning