Using Games-Based eLearning Technologies in Overcoming Difficulties in Teaching Information Systems.
Thomas M. ConnollyMark StansfieldPublished in: J. Inf. Technol. Educ. (2006)
Keyphrases
- e learning
- information systems
- distance learning
- online learning
- higher education
- learning in higher education
- learning experience
- pedagogical design
- technology supported
- learning games
- st century
- learning platforms
- educational institutions
- learning design
- learning environment
- video games
- learning management systems
- distance education
- support systems
- learning process
- web based learning
- game theory
- digital technologies
- educational practices
- information technology
- internet technology
- learning systems
- business world
- learning resources
- health care
- game design
- academic institutions
- online teaching
- blended learning
- learner centred
- faculty members
- simulation game
- knowledge management
- teaching learning
- learning analytics
- learning objects
- digital games
- game playing
- web technologies
- computer games
- game play
- learning technologies
- mobile learning
- virtual classroom
- educational material
- subject matter experts
- classroom teaching
- helping students
- serious games
- m learning