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Interactive Continuous Collision Detection Using Swept Volume for Avatars.
Young J. Kim
Stephane Redon
Ming C. Lin
Dinesh Manocha
Jim Templeman
Published in:
Presence Teleoperators Virtual Environ. (2007)
Keyphrases
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collision detection
virtual environment
computer graphics
virtual reality
virtual characters
virtual world
rigid body
computer vision
image processing
ground truth
deformable objects
active learning
multi class
video sequences
three dimensional
bounding box
real time