Designing VR Games with Gaze Control for Directing Attention of Children with ADHD.
Linda GrafLeslie ScholemannMaic MasuchPublished in: CoG (2021)
Keyphrases
- gaze control
- computer games
- virtual reality
- educational games
- autistic children
- virtual world
- virtual environment
- eye gaze tracking
- video games
- control architecture
- digital educational games
- game theory
- pilot study
- game theoretic
- visual attention
- sensory motor
- game playing
- tangible user interface
- school children
- language skills
- interface design
- real time
- multi modal