Enabling real-time physics simulation in future interactive entertainment.
Thomas Y. YehPetros FaloutsosGlenn ReinmanPublished in: Sandbox@SIGGRAPH (2006)
Keyphrases
- real time
- high fidelity
- digital entertainment
- computer science
- computer games
- artificial intelligence
- long term
- low cost
- live video
- multimedia
- case study
- control system
- computer graphics
- simulation models
- simulation model
- data acquisition
- user friendly
- virtual reality
- real world
- simulation environment
- real time systems
- mathematical model
- real environment
- realistic rendering
- surgical simulation