Tracing Stress and Arousal in Virtual Reality Games Using Players' Motor and Vocal Behaviour.
Susanna BrambillaGiuseppe BoccignoneN. Alberto BorgheseEleonora ChittiRiccardo LombardiLaura Anna RipamontiPublished in: CHIRA (1) (2023)
Keyphrases
- virtual reality
- game theory
- game play
- pure nash equilibria
- virtual environment
- online game
- games played
- repeated games
- boolean games
- board game
- game players
- multi player
- serious games
- imperfect information
- playing games
- video games
- game theoretic
- computer graphics
- augmented reality
- game design
- photorealistic
- game playing
- virtual world
- mixed strategy
- nash equilibria
- computer games
- three dimensional
- emotion recognition
- game mechanics
- human players
- nash equilibrium
- interactive virtual
- educational games
- virtual museum
- virtual humans
- collaborative virtual environments
- computer animation
- mental states
- multi sensory
- virtual reality environments
- tangible user interface
- machine learning
- virtual training
- dynamic environments
- control system
- image processing