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Shading and shadow casting in image-based rendering without geometric models.
Akihiro Katayama
Yukio Sakagawa
Hiroyuki Yamamoto
Hideyuki Tamura
Published in:
SIGGRAPH Abstracts and Applications (1999)
Keyphrases
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human faces
geometric models
image based rendering
computer graphics
texture mapping
computer vision
image synthesis
image processing
virtual reality
virtual environment
light source
photorealistic
shape from shading
complex scenes
input image