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Using influence and persuasion to shape player experiences.

David L. RobertsMerrick L. FurstBrian DornCharles L. Isbell Jr.
Published in: Sandbox@SIGGRAPH (2009)
Keyphrases
  • social influence
  • shape features
  • shape model
  • case study
  • shape analysis
  • shape matching
  • shape change
  • shape descriptors
  • medial axis
  • shape recovery
  • shape recognition
  • network structure
  • shape representation