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Real-Time Optimal Adaptation for Planetary Geometry and Texture: 4-8 Tile Hierarchies.
Lok M. Hwa
Mark A. Duchaineau
Kenneth I. Joy
Published in:
IEEE Trans. Vis. Comput. Graph. (2005)
Keyphrases
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real time
realistic rendering
geometric features
texture information
worst case
texture analysis
low cost
dynamic programming
control system
three dimensional
image segmentation
multiresolution
high speed
computer graphics
lower bound
texture images
optimal solution