Rendering a Rigid Virtual World through an Impulsive Haptic Interface.
Emmanuel B. Vander PoortenYasuyoshi YokokohjiPublished in: IROS (2006)
Keyphrases
- virtual world
- virtual environment
- computer graphics
- multi user
- high fidelity
- cellular neural networks
- real time
- virtual reality
- physical world
- high quality
- three dimensional
- virtual learning environments
- mixed reality
- virtual objects
- photorealistic
- social context
- image based rendering
- d scene
- virtual space
- virtual communities
- noise reduction
- communication delays
- contextual information
- computer vision