A Cost Effective, Accurate Virtual Camera System for Games, Media Production and Interactive Visualisation Using Game Motion Controllers.
Matthew BettErin MichnoKenneth B. McAlpinePublished in: TPCG (2013)
Keyphrases
- cost effective
- virtual camera
- computer games
- video games
- game play
- game playing
- game theory
- educational games
- nash equilibrium
- low cost
- perspective images
- cost effectiveness
- motion estimation
- image sequences
- motion analysis
- multimedia
- motion model
- motion segmentation
- camera motion
- optical flow
- camera images
- high quality
- space time
- motion field
- camera positions
- e learning
- d scene
- reference frame
- moving objects
- video sequences