Explicit Fun, Implicit Learning in Multiplayer Online Battle Arenas: Methodological Proposal for Studying the Development of Cognitive Skills Using Commercial Video Games.
Carlos Mauricio Castaño DíazBirgit DornerHeinrich HussmannJan-Willem StrijbosPublished in: VS-GAMES (2015)
Keyphrases
- video games
- game development
- computer games
- online learning
- educational games
- game play
- learning algorithm
- role playing game
- cognitive skills
- online game
- serious games
- commercial games
- game design
- artificial intelligence
- technology enhanced learning
- learning tasks
- learning games
- tutoring system
- blended learning
- learning analytics
- learning systems
- game players
- e learning
- thinking skills