A Biofeedback-Enhanced Virtual Exergame for Upper Limb Motor-Cognitive Rehabilitation.
Chiara ParenteChiara GallettiAndrea BottinoFabrizio LambertiJessica PoddaAndrea TacchinoGiampaolo BrichettoLorenzo De MichieliGiacinto BarresiPublished in: SeGAH (2023)
Keyphrases
- virtual reality
- motor learning
- motor skills
- virtual environment
- skill acquisition
- information processing
- augmented reality
- decision making
- virtual humans
- cognitive processes
- control system
- sensory motor
- cognitive science
- virtual world
- mixed reality
- permanent magnet synchronous
- cognitive architecture
- heart rate
- three dimensional
- real time