What you see is what you get? - Relating eye-tracking metrics to students' attention to game elements.
Amirbahador ShojaeeHyeon Woo KimKimberly Cook-ChennaultIdalis Villanueva AlarcónPublished in: FIE (2021)
Keyphrases
- eye tracking
- visual attention
- eye movements
- student learning
- eye tracker
- human computer interaction
- learning environment
- saliency map
- eye tracking data
- eye gaze
- implicit feedback
- learning experience
- visual search
- video games
- learning outcomes
- learning styles
- program comprehension
- eye tracking technology
- collaborative learning
- computer games
- e learning
- gaze estimation
- programming course
- individual differences
- serious games
- computer programming
- head movements
- game play
- head mounted
- usability studies
- educational games
- head motion
- source code
- viewpoint
- eye movement data
- eye fixations