Doing Versus Observing: Virtual Reality and 360-Degree Video for Training Manufacturing Tasks.
Emily S. WallDaniel W. CarruthNicholas HarvelPublished in: HCI (9) (2021)
Keyphrases
- virtual reality
- virtual training
- virtual environment
- computer graphics
- video data
- augmented reality
- photorealistic
- virtual world
- multimedia
- three dimensional
- virtual reality technology
- real time
- virtual humans
- computer animation
- virtual reality environments
- multi sensory
- video frames
- interactive virtual
- computer interface
- virtual museum
- video sequences
- multi agent
- e learning
- collaborative virtual environments
- visual data mining
- force feedback
- data mining