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Real-time bas-relief generation from a 3D mesh.
Yu-Wei Zhang
Yi-Qi Zhou
Xiao-Feng Zhao
Gang Yu
Published in:
Graph. Model. (2013)
Keyphrases
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d mesh
real time
d objects
skeleton extraction
three dimensional
shape descriptors
view dependent
image processing
texture mapping
image segmentation
vision system
surface properties
maximally stable