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Real-time bas-relief generation from a 3D mesh.

Yu-Wei ZhangYi-Qi ZhouXiao-Feng ZhaoGang Yu
Published in: Graph. Model. (2013)
Keyphrases
  • d mesh
  • real time
  • d objects
  • skeleton extraction
  • three dimensional
  • shape descriptors
  • view dependent
  • image processing
  • texture mapping
  • image segmentation
  • vision system
  • surface properties
  • maximally stable