Automated design for playability in computer game agents.
Scott WatsonWolfgang BanzhafAndrew VardyPublished in: CIG (2014)
Keyphrases
- computer games
- automated design
- mechanism design
- multi agent systems
- multi agent
- evolutionary design
- multiagent systems
- video games
- game design
- engineering design
- intelligent agents
- autonomous agents
- educational games
- cooperative
- security protocols
- game development
- digital entertainment
- game play
- dynamic environments
- human players
- resource allocation
- agent model
- game playing
- serious games
- game theory
- game engine
- autistic children
- low cost