Vertical Field-of-View Extension and Walking Characteristics in Head-Worn Virtual Environments.
J. Adam JonesDavid M. KrumMark T. BolasPublished in: ACM Trans. Appl. Percept. (2017)
Keyphrases
- field of view
- virtual environment
- virtual reality
- virtual world
- single camera
- image acquisition
- multiple cameras
- image resolution
- omnidirectional camera
- high resolution
- computer graphics
- image mosaicing
- serious games
- vertical lines
- catadioptric cameras
- real time
- virtual characters
- activity recognition
- consistent labeling
- region of interest
- panoramic images
- gaze estimation
- role play
- stereo matching
- synthetic characters
- human computer interaction
- camera placement