Adding self-explanation prompts to an educational computer game.
Harold F. O'NeilGregory K. W. K. ChungDeirdre KerrTerry P. VendlinskiRebecca E. BuschangRichard E. MayerPublished in: Comput. Hum. Behav. (2014)
Keyphrases
- computer games
- digital storytelling
- educational games
- educational software
- game engine
- games based learning
- serious games
- pilot study
- adventure game
- game design
- role playing game
- game play
- digital games
- video games
- game developers
- game based learning
- school education
- quest atlantis
- game development
- case study
- learning achievement
- learning tools
- online game
- interactive storytelling
- synthetic characters
- commercial games