A Case Study on the Use of Volumetric Video in Augmented Reality for Cultural Heritage.
Emin ZermanNéill O'DwyerGareth W. YoungAljosa SmolicPublished in: NordiCHI (2020)
Keyphrases
- augmented reality
- cultural heritage
- multimedia
- live video
- head mounted display
- digital libraries
- virtual objects
- video data
- video sequences
- virtual reality
- human computer interaction
- mixed reality
- video streams
- video content
- real scenes
- video frames
- volumetric data
- tangible interaction
- three dimensional
- real time
- user interface
- digital archives
- learning games
- camera tracking
- computer generated imagery
- real environment
- video retrieval
- range data