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Procedural Editing of Virtual Terrains Using 3D Bézier Curves.

Bruno Torres do NascimentoCesar Tadeu PozzerFlavio Paulus Franzin
Published in: SBGames (2019)
Keyphrases
  • virtual environment
  • virtual world
  • virtual reality
  • augmented reality
  • b spline
  • endpoints
  • planar curves
  • real time
  • image processing
  • multi agent systems
  • control points
  • tensor product