Comparing Photorealistic and Animated Embodied Conversational Agents in Serious Games: An Empirical Study on User Experience.
Danai KorrePublished in: CoRR (2023)
Keyphrases
- user experience
- serious games
- photorealistic
- virtual characters
- embodied conversational agents
- virtual environment
- virtual reality
- computer graphics
- hand held
- highly accurate
- range images
- d scene
- complex scenes
- game play
- image acquisition
- user behavior
- image space
- video games
- user interface
- end users
- learning processes
- design principles
- educational games
- learning scenarios
- user interaction
- vision system
- video sequences
- computer games
- virtual world
- learning algorithm
- photorealistic rendering
- cognitive architecture
- frame rate
- learning tools
- high accuracy
- high quality
- artificial intelligence