Accessibility of Kahoot! And Quizizz: Utilizing educational games with Elderly Students.
Mirkka ForssellLobna HassanMarkku TurunenIsabella AuraPublished in: C&T (2023)
Keyphrases
- educational games
- educational experiences
- simulation game
- game based learning
- educational tools
- teachable agent
- learning tools
- student modeling
- thinking skills
- learning experience
- video games
- children learn
- adventure game
- game design
- learning objectives
- student learning
- educational data mining
- mobile games
- serious games
- learning outcomes
- digital games
- interactive learning environments
- learning environment
- computer games
- distance learning
- instructional design
- english learning
- e learning
- game play
- high school students
- game based learning environment
- learning games
- tutoring system
- intelligent tutoring systems
- learning styles
- middle school
- learning process
- collaborative learning
- learning activities
- higher education
- game development
- foreign language
- high school
- learning analytics
- machine learning