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Texture space caching and reconstruction for ray tracing.
Jacob Munkberg
Jon Hasselgren
Petrik Clarberg
Magnus Andersson
Tomas Akenine-Möller
Published in:
ACM Trans. Graph. (2016)
Keyphrases
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ray tracing
texture mapping
image synthesis
implicit surfaces
three dimensional
computationally intensive
photorealistic
image reconstruction
image processing
video sequences
high resolution
color images
space time
reconstruction method
surface model