Integrating video games and robotic play in physical environments.
Byron LaheyWinslow BurlesonCamilla Nørgaard JensenNatalie FreedPatrick LuPublished in: Sandbox@SIGGRAPH (2008)
Keyphrases
- video games
- game playing
- quest atlantis
- robotic systems
- playing games
- learning experience
- educational games
- game play
- game players
- physical world
- game mechanics
- game based learning
- real time
- game design
- real world
- game developers
- physical objects
- unstructured environments
- physical environment
- computer games
- autonomous robots
- mobile robot
- game development
- game engine
- human operators
- learning systems
- online game
- robotic tasks
- computer supported collaboration
- learning tools
- commercial games
- machine learning
- serious games