Distance Education Gamification in Social Virtual Reality: A Case Study on Student Engagement.
Stylianos MystakidisPublished in: IISA (2020)
Keyphrases
- virtual reality
- distance education
- student engagement
- distance learning
- virtual environment
- instant messaging
- online learning
- e learning
- virtual learning environments
- student learning
- virtual world
- computer science education
- video games
- three dimensional
- social interaction
- computer mediated communication
- computer graphics
- case study
- virtual humans
- user experience
- learning outcomes
- game design
- virtual reality technology
- interactive virtual
- serious games
- learning theories
- teaching methods
- social learning
- paradigm shift
- learning materials
- learning process
- computer science
- social presence
- learning environment
- image processing