The Effect on Students' Learning Efficacy by Using Self-regulated Learning Combined with Game-Based Learning in Learning Idioms.
Yu-Chen LiangHao-Chiang Koong LinYu-Hsuan LinPublished in: ICITL (2022)
Keyphrases
- students learning
- game based learning
- learning platform
- learning process
- chinese language
- learning processes
- learning environment
- student learning
- learning outcomes
- science education
- digital games
- hong kong
- digital game based learning
- language learning
- learning systems
- game design
- learning algorithm
- educational games
- technology enhanced learning
- computer assisted
- grade students
- mobile learning
- online learning
- collaborative learning