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GPU-based direct volume rendering with advanced illumination and Deep Attenuation Shadows.
Jian Feng Zhang
Published in:
CAD/Graphics (2009)
Keyphrases
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direct volume rendering
ray casting
volume data
volume rendering
cast shadows
single image
light source
graphics hardware
illumination conditions
volume visualization
finite element
lighting conditions
gpu implementation
real time
rendered images
shape from shading
times faster
ray tracing
general purpose