Real-Time Connectivity Constrained Depth Map Computation Using Programmable Graphics Hardware.
Nico CornelisLuc Van GoolPublished in: CVPR (1) (2005)
Keyphrases
- programmable graphics hardware
- depth map
- processing speed
- real time
- stereo matching
- dense disparity map
- multi view
- depth information
- three dimensional
- d scene
- high quality
- view synthesis
- depth estimation
- object boundaries
- image sequences
- stereo pair
- input image
- super resolution
- dynamic programming
- low resolution
- times faster
- depth data
- d objects
- time of flight
- input data
- parallel processing
- vision system