A Case Study on Co-designing Digital Games with Older Adults and Children: Game Elements, Assets, and Challenges.
Martti HavukainenTeemu Henrikki LaineTimo MartikainenErkki SutinenPublished in: Comput. Games J. (2020)
Keyphrases
- digital games
- older adults
- educational games
- computer games
- game play
- game based learning
- digital game based learning
- learning environment
- game design
- serious games
- video games
- learning tools
- smart home
- computer literacy
- case study
- game playing
- digital libraries
- learning management systems
- virtual world
- user groups
- ambient assisted living
- information technology
- foreign language learners
- activity recognition
- user centered
- learning process
- young children
- assistive technology