Tangible optical chess: a laser strategy game on an interactive tabletop.
David JoynerChih-Sung (Andy) WuEllen Yi-Luen DoPublished in: IDC (2009)
Keyphrases
- tangible user interface
- game playing
- two player games
- virtual reality
- optimal strategy
- evaluation function
- fiber optic
- imperfect information
- multi touch
- game tree search
- board game
- computer games
- computer chess
- game tree
- alpha beta search
- augmented reality
- human players
- game theoretic
- games played
- role playing game
- tangible user interfaces
- game ai
- injection lasers
- artificial intelligence
- game theory
- laser beam
- game players
- general game playing
- user interaction
- evolutionary game
- game design
- video games
- nash equilibrium
- interaction design
- laser radar
- interactive storytelling
- game play
- educational games
- computer graphics
- search algorithm
- multi agent