Login / Signup

The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial.

Ann DeSmetSara BastiaensensKatrien Van CleemputKarolien PoelsHeidi VandeboschG. DeboutteLaura HerrewijnSteven MallietSara PabianFrederik Van BroeckhovenOlga De TroyerGaetan DeglorieSofie Van HoeckeKoen SamynIlse De Bourdeaudhuij
Published in: Comput. Hum. Behav. (2018)
Keyphrases
  • digital games
  • clustering algorithm
  • database systems
  • data model
  • educational tool
  • digital game based learning
  • information technology
  • computer games
  • secondary school