Gamification in education: a mixed-methods study of gender on computer science students' academic performance and identity development.
Leila ZahediJasmine BattenMonique RossGeoff PotvinStephanie DamasPeter J. ClarkeDebra DavisPublished in: J. Comput. High. Educ. (2021)
Keyphrases
- computer science students
- academic institutions
- st century
- corporate training
- technology enhanced learning
- software engineering
- user experience
- education programs
- information society
- artificial intelligence
- special education
- lifelong learning
- serious games
- development process
- higher education
- information technology
- educational technology
- online learning
- developed countries
- information literacy
- educational activities
- learning environment
- case study