Human-level performance in first-person multiplayer games with population-based deep reinforcement learning.
Max JaderbergWojciech M. CzarneckiIain DunningLuke MarrisGuy LeverAntonio García CastañedaCharles BeattieNeil C. RabinowitzAri S. MorcosAvraham RudermanNicolas SonneratTim GreenLouise DeasonJoel Z. LeiboDavid SilverDemis HassabisKoray KavukcuogluThore GraepelPublished in: CoRR (2018)
Keyphrases
- human level
- reinforcement learning
- computer games
- game play
- online game
- artificial general intelligence
- machine intelligence
- educational games
- ai systems
- serious games
- intelligent systems
- video games
- general intelligence
- imperfect information
- game development
- human intelligence
- mobile games
- human level ai
- web intelligence
- artificial intelligence
- game playing
- role playing game
- game based learning
- cognitive science
- learning process
- cognitive architecture
- cognitive psychology
- machine learning
- game theory
- knowledge base
- expert systems
- data mining
- information technology
- lessons learned
- soft computing
- game theoretic
- learning processes