Login / Signup
Real-time challenge balance in an RTS game using rtNEAT.
Jacob Kaae Olesen
Georgios N. Yannakakis
John Hallam
Published in:
CIG (2008)
Keyphrases
</>
real time
low cost
high speed
video games
vision system
game theory
nash equilibrium
game play
game design
game playing
neural network
data mining
search engine
control system
pursuit evasion