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Real-time challenge balance in an RTS game using rtNEAT.

Jacob Kaae OlesenGeorgios N. YannakakisJohn Hallam
Published in: CIG (2008)
Keyphrases
  • real time
  • low cost
  • high speed
  • video games
  • vision system
  • game theory
  • nash equilibrium
  • game play
  • game design
  • game playing
  • neural network
  • data mining
  • search engine
  • control system
  • pursuit evasion