A Physics-based Virtual Reality Environment to Quantify Functional Performance of Upper-limb Prostheses.
Katy OdetteQiushi FuPublished in: EMBC (2019)
Keyphrases
- virtual reality
- virtual world
- virtual training
- virtual environment
- virtual humans
- computer graphics
- virtual space
- real time
- three dimensional
- augmented reality
- virtual reality environments
- photorealistic
- computer generated forces
- interactive virtual
- multi sensory
- computer animation
- dynamic environments
- mobile robot
- collaborative virtual environments
- virtual reality technology
- e learning
- computer vision
- virtual laboratory
- force feedback
- virtual museum
- vision system