Video Game Acceptance: A Meta-Analysis of the Extended Technology Acceptance Model.
Xiaohui WangDion Hoe-Lian GohPublished in: Cyberpsychology Behav. Soc. Netw. (2017)
Keyphrases
- meta analysis
- video games
- technology acceptance model
- empirically tested
- theoretical framework
- perceived usefulness
- learning experience
- microarray data
- game play
- game design
- educational games
- gene expression profiles
- computer games
- structural equation modeling
- serious games
- game playing
- user acceptance
- game based learning
- technology adoption
- theory of planned behavior
- factors affecting
- data sets
- machine learning
- measurement model
- attitudes toward
- microarray