Heuristica II: Updating a 2011 Game-Based Training Architecture Using Generative AI Tools.
Elizabeth T. WhitakerEthan TrewhittElizabeth S. VeinottPublished in: HCI (44) (2024)
Keyphrases
- software tools
- learning systems
- real time
- artificial intelligence
- ai methods
- generative model
- management system
- case based reasoning
- learning tools
- design principles
- training process
- intelligent systems
- discriminatively trained
- training set
- software architecture
- network architecture
- feedforward artificial neural networks
- ai systems
- subsumption architecture
- training examples
- decision support
- supervised learning
- end users
- machine learning
- test set
- object detection
- visualization tool
- discriminative learning
- distributed architecture
- computer software
- hardware architecture
- discriminative training
- hidden markov models
- artificial neural networks
- learning environment