Exploring the Use of Social Gamification During and After Emergency Remote Teaching Caused by Covid-19.
José Rocha do Amaral NetoWilk OliveiraJuho HamariPasqueline DantasIsabelle Melo do NascimentoPublished in: ICALT (2023)
Keyphrases
- human learning
- learning process
- educational technology
- social networks
- decision making
- learning community
- real time
- distance learning
- social networking
- social interaction
- online learning
- management system
- e learning
- higher education
- distance education
- remote laboratories
- language learning
- learning analytics
- social media
- serious games
- learning environment
- social networking sites
- computer programming
- engineering education
- remote access
- communication skills