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The Quad Heuristic in Lines of Action.
Mark H. M. Winands
Jos W. H. M. Uiterwijk
H. Jaap van den Herik
Published in:
J. Int. Comput. Games Assoc. (2001)
Keyphrases
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dynamic programming
depth first search
learning algorithm
case study
optimal solution
search algorithm
spatio temporal
neural network
simulated annealing
hough transform
straight line
search strategies
heuristic solution
action selection
solution quality
human actions
feasible solution
tabu search
d objects