Instant Reality: Gaze-Contingent Perceptual Optimization for 3D Virtual Reality Streaming.
Shaoyu ChenBudmonde DuinkharjavXin SunLi-Yi WeiStefano PetrangeliJose EchevarriaCláudio T. SilvaQi SunPublished in: CoRR (2022)
Keyphrases
- virtual reality
- gaze contingent
- virtual environment
- virtual world
- computer graphics
- three dimensional
- augmented reality
- virtual museum
- virtual reality technology
- interactive virtual
- virtual humans
- collaborative virtual environments
- multi sensory
- real time
- photorealistic
- human visual system
- human computer interaction
- eye tracking
- low level