Extra-gradient with player sampling for faster convergence in n-player games.
Samy JelassiCarles Domingo-EnrichDamien ScieurArthur MenschJoan BrunaPublished in: ICML (2020)
Keyphrases
- faster convergence
- convergence speed
- step size
- global optimum
- global optimization
- pso algorithm
- game play
- particle swarm optimization
- monte carlo
- multiscale
- gradient method
- sampling strategy
- image gradient
- current situation
- sampling methods
- gradient direction
- convergence rate
- particle swarm optimization pso
- sample size
- edge detection
- image data
- cost function
- optical flow
- imperfect information
- neural network
- intra personal