The hedonic and utilitarian value of digital games at product category level.
Jan StorgårdsVirpi Kristiina TuunainenAnssi ÖörniPublished in: ECIS (2009)
Keyphrases
- digital games
- category level
- object detection
- visual recognition
- object recognition
- educational games
- object categories
- game based learning
- digital game based learning
- computer games
- learning environment
- game design
- video games
- instance level
- foreign language learners
- digital media
- serious games
- game play
- online learning